No, I have no shame.ĭid salute their corpse later though, for all the fun I had. Yep, found them tangled up with some NPCs. So I hop down from Overlook, jump onto the convenient building roof, and down, and zip past Ogrewatch Post to check on Pangloss Mine. (Either that, or they were a newbie that was entirely lost and didn’t realize they could waypoint. And are going to try and solo Pangloss now.” “You know, self,” I thinks, “Methinks they think they lost me. Just as I waypointed to Overlook, what do you know, that orange dot -still- hadn’t waypointed and was busy making a loop around Ogrewatch. I just didn’t feel like running into a bunch of earth elementals and then risking them turning around then. Lost me near Veloka and the earth elementals. Led me on a chase that I suspected I was going to lose, but look, I’m bored, I will chase you for fun, a willing cat in your Tom and Jerry game. It was like, HAI, THIS IS YOUR CRAZY FIRE CHARR WITH THE PREDATOR RIFLE AND NOTHING BETTER TO DO COMING TO LASER PEW PEW YOU AGAIN.Įle took off running. Well, ok… since I was going that way anyway… The other guy gave up, I trundled my way back to our garrison absent-mindedly, when I noticed the little orange dot -hadn’t- waypointed, and was dancing around somewhere between our spawn and garri. Huh. … and hit the ground at 3% health remaining and sped off.īoth of us had no choice but to stare after that damn ele’s cloud of dust – ain’t no way we were surviving that leap, we didn’t think. Together, we ran the ele all the way past Mendons, towards our spawn, where the ele jumped off a cliff…. One other very bored ally had joined me in the chase. They on the other hand had plenty of swiftness, and kept dropping static fields that would, alas, stun me. I whirlwinded and rushed and balanced stance swiftness, trying to keep him/her in combat so they couldn’t waypoint. I had a fun and funny encounter with a Dragonbrand elementalist who had zipped off from a battle they actually lost at Anzalias, and he/she had cleverly sped up north to the supply camp and Mendons.īecause I was busy roleplaying a braindead dirty PvEr who would stalk and chase one guy to the death, instead of obediently sticking with the commander (sorry, commanders not on TS = cannot zerg fight = I ain’t got no loyalty for you, deal with it), I decided it would be more amusing to try and catch up with the ele. I had a bit more fun doing independent roaming. Now and then I’d jump in to the “main blob” for a fight or two, with periods of limited success on groups that were temporarily smaller in number (got split up from the main zerg or whatever) but then our disheveled blob would get run over by Dragonbrand – which is to be expected, they’re especially numerous in this timezone and no doubt they actually had an organized guild driving them. It kept the +195 personal WvW rank tick healthy, and it kept me happy and not raging at lost battles, so I’d call that a success too. I spent most of my WvW time amusing myself by seeing if I could successfully run away from “yep, we’ve lost, there’s 5 people remaining to 25+ surging around them” scenarios (if I waypoint alive, I win… 50% success wasn’t bad!), and mostly soloing or duoing or trioing sentries and camps back and forth with the 1-3 chaps who had the same idea. It will take at least a week, probably more, methinks, before Teamspeak use and organized zerg fighting becomes fun enough for me to enjoy. Tonight’s SEA time was expectedly disorganized. So there’s more of a reason to fight for the score now. Your world’s position in the current skirmish gives you +1, +2 or +3 pips respectively to add onto that. Ancient plebians like myself only earn +1 pip until we reach rank 600. People with more WvW rank earn more pips per tick. So now besides upgrading your own personal WvW rank and earning personal reward track progress, the other set of reward chests rewards your participation in your world’s overall progress (or lack thereof.) They put in the reward chest system that was used in PvP leagues.
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