![]() The hook is "Did you see that fully animated trailer for Dead Cells!?" If you're familiar with the game, you know it's pixel art, so your interest might be piqued by the idea of a hand drawn 2D animated rendition.Ī hooky trailer can cut both ways though. There's novelty to a bespoke video made just to show the game from a different angle like in the delightful animated trailers for Dead Cells. I think this is a big reason for cinematic and animated trailers. Just like I've talked about how a game's messaging needs a good hook, if your trailer has a good hook then it's more likely to be shared. If you'll indulge me, I think the "hookiest" trailer I've made is the trailer for the Steam version of BattleBlock Theater which pokes fun at PC gamers' obsession with high end graphics. Another favorite of mine is The Last of Us trailer where you watch young Ellie morph into her teenage self in a single shot. That's a fun hook for people familiar with Kojima's work. For example, I love this trailer for It Takes Two, but I'd just describe as "a good story trailer which uses Fleetwood Mac music to great effect."Ĭontrast that description with the Snow Runner trailer made in the style of a Hideo Kojima trailer for Death Stranding. It's comparatively hard to describe a game trailer which simply does a good job of showcasing the game in a cinematic and/or engaging fashion. ![]() For example, the launch trailer for Psychonauts 2 is made in the style of a James Bond intro complete with original song. A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.What defines a trailer with a good hook? A trailer with a good hook piques your curiosity when you describe it to someone.Hours of fun (depending on your skill, anything from 10 to 30 hours or more).1 Daily Run Mode Complete with leaderboards for lording it over your mates.1 epic responsive, fluid and fun to play combat system.4 special powers, unlocking new areas and paths (metroidvania gear lock items).90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers. ![]() 13 Levels - Each one with its own atmosphere, foes and secrets to discover.Unforgiving combat wed to the absence of any kind of safety net makes for an adrenaline pumping ride each and every run and unrivaled replayability.ĭead Cells left Early Access on August 7th 2018 and comes with: Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.Īt the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Take a moment to stroll the towers and breath in that fresh sea mist infused air. Exploration: Secret rooms, hidden passages, charming landscapes.Opt for the path that suits your current build, your play style or just your mood. Nonlinear progression: Sewers, Ossuary or Ramparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective.2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.About This Game Roguelite? Metroidvania? Roguevania!You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite ( Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania ( Castlevania: SotN and its ilk).
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